Inquiry-based visual artefacts have students collect, synthesise, and transform qualitative data into a defendable visual representation that responds to participant ideas and feedback, interrogates unit theories, and demonstrates their personal disciplinary philosophy.
Key features
Lane 2: Non-secure assessment
Provides hands-on research experience through interviews with real people, allowing students to practise approaching individuals and engaging in dialogue with them to share and seek expertise
The visual artefact’s creative and flexible approach makes learning engaging and caters to individual student strengths through visual, hands-on, and written components
Increases student motivation through creative freedom and personal choice
Prevents academic integrity issues through unique, personalised creative outputs
Adaptable for face-to-face, online, and hybrid teaching modes
Functions well for both individual work and collaborative team projects with shared visual representations
Linking with Curtin’s Makerspace and Adobe Express provides university-supported design materials, guidance and software
How it works
Educators prepare resources on qualitative research practices and a sample consent letter to guide and support students in their preparation to undertake research
Students review qualitative research methods, create interview questions, and prepare consent and ethics forms if required
Previous assessment examples are shared with students to demonstrate flexible format and submission options (digital tools, hand-drawn, multimedia, etc.)
Students conduct structured or semi-structured interviews, recording conversations (with permission) and transcribing key insights
Using collected data, theories explored in the unit, and where desired, additional scholarly sources, students create visuals to represent their ideas, innovations, and individual perspectives or philosophies relating to their discipline
Students write clear explanations to accompany their visual representations, defending their creative choices. Explanations can be presented in multimodal formats, including reports, reflective pieces or webpages
Regular check-ins throughout the process keep students on track
Students submit their visual representation as a Word Document or PDF, together with a rationale and appendices containing consent forms and interview transcripts. Students are encouraged to integrate visual representations throughout the writing, with the vision of creating a visually rich resource.
Curtin snapshot
Case Study
A/Prof Madeleine Dobson
“There is a great diversity of ideas, and the students do wonderful work at imagining this in creative ways.”
Faculty of Humanities
Madeleine’s example assessment
About my unit: Faculty of Humanities | 50-100 students | Hybrid | Individual work
I use the inquiry-based visual artefact assessment to give students a lot of creative flexibility to respond to data and represent who they are as teachers and how they envision play in their future teaching.
The task is for students to have a reasonably brief, informal conversation with children aged 5-8 and use their ideas to design a play environment to support the learning, development, and wellbeing of all children. Students will create a detailed map of their play-based learning environment using the ideas and images collected from their interviews and unit readings. They are encouraged to integrate a range of visual elements – for example, photos or illustrations of particular resources, or features of the play environment they wish to illuminate in greater depth and detail.
A strong rationale defending the value of the environment should accompany the representation, explaining how the environment supports different thinking skills, considers the ideas of the children interviewed, and addresses how the play-space meets six key elements:
Welcomes and creates a sense of belonging
Flexible and open-ended
Engages the children’s senses
Provokes wonder, curiosity, and intellectual challenge
Engages children in symbolic representations, literacy and the visual arts
Considers barriers and quality standards
My advice
It’s important to emphasise conceptual understanding over artistic ability; the marking focus should be on theoretical application and communication effectiveness rather than aesthetic perfection. I also encourage students to consider including this in their Digital Professional Portfolio, as it’s a beautiful way to demonstrate their expertise about play in education settings, and their readiness to engage with and respond to children’s perspectives.
Suggested marking criteria
Creative, innovative, relevant and highly appropriate design that could be easily adapted in an authentic environment. Addresses all key elements with detailed description and justification, effectively demonstrating an ability to extend and apply theory. The environment is fully inclusive and supports higher-order learning.
Comprehensive, relevant and insightful links to a wide range of unit readings and other relevant literature.
Map is comprehensive and detailed, showing clear labels and appropriate symbols where needed. The map is neat and comprehensible, and anyone can easily translate it.
Selected data are highly comprehensive, relevant and appropriate, ensuring the participant’s design is included in a meaningful way.`
Comprehensive, relevant and creative assessment of the environment, with comprehensive links to readings. Demonstrates an outstanding ability to be reflective and a very confident grasp of key unit concepts.
Free from spelling, grammar and punctuation errors. Fluent sentence and paragraph construction.
Acknowledges sources appropriately using the required style
Note: Marking criteria and weighting are suggested guidelines. Specific descriptions should be adapted to relevant content and learning objectives.