Overview
Overview
Turn your passion for art, design and digital creativity into a degree that gives your the expertise to produce compelling digital content for diverse audiences and industries.
Designed in partnership with Curtin's industry partners, this course
that offers you a choice of majors You can specialise in areas such as animation and visual effects, game design or immersive user experiences, preparing you for high-demand roles in emerging digital fields. Over three years, you’ll develop your creative ability, apply theory to practical, industry-focused projects, and complete a capstone unit in your final year, collaborating on real-world briefs with creative practitioners from related fields.
Customise your degree
You can tailor your degree to your creative passions and career goals. Choose either a single major with complementary specialisations or electives, or a double major that will meet a broader range of digital creative industry needs.
Option A: Single major (with complementary specialisations)
Choose the major that interests you most:
- Animation, Visual Effects and Virtual Production
- Game Design and Art
- Immersive User Experience Design
Now, add a specialisation to extend your expertise:
- Game Design and Development Specialisation
- Mixed Reality Experience Design Specialisation
- Virtual Production Specialisation
Alternatively, you can broaden your expertise with specialisations or electives from other Curtin disciplines.
See the full list of specialisations
Option B: Double major
A double major will deepen your expertise across two areas that our industry partners recommend. Choose from:
- Animation, Visual Effects and Virtual Production + Immersive User Experience Design
- Animation, Visual Effects and Virtual Production + Game Design and Art
- Game Design and Art + Immersive User Experience Design
How this course will make you industry ready
In your final year, you’ll focus on practical, work-integrated learning experiences and collaborations between research and industry. You’ll have the chance to tackle real-world problems and potentially work on cross-disciplinary projects that mimic the experience of working in a studio.
What jobs can the Bachelor of Digital Creative Industries course lead to?
The digital creative sector is experiencing significant growth, with the global creative industries market projected to expand from USD 2.9 trillion in 2024 to USD 4.2 trillion by 2033.¹
Careers
- Animator (3D/2D/Mo-cap, real-time)
- Visual effects artist
- Digital designer (app, web, game, UX, MXR)
- Digital artist (game, motion graphics, virtual production, interactive installation)
Industries
- Advertising
- Animation
- Defence
- Education
- Entertainment
- Healthcare
- Marketing
- Media
- Technology
1. Creative Industries Market. Global Growth Insights (September 2025)
What you'll learn
- apply discipline knowledge to critically review, analyse, consolidate and contribute to evidence-based practice in their chosen digital creative discipline
- demonstrate cognitive and technical skills in both a broad understanding of creative digital sectors and with depth in at least one discipline
- use and discern between a range of creative technologies and media platforms in the production of creative digital artefacts
- demonstrate effective visual, spoken, written and technical communication appropriate to their chosen discipline and apply effective self-directed learning skills
- demonstrate personal awareness of specific digital creative practices and sustain an engagement with contemporary practices, technologies in the creative industries
- develop a predictive overview of future trends that will influence one’s creative identity and digital creative practices relevant to the community of practice
- recognise the importance of social, ethical and cultural diversity and consider local and international perspectives in creative activities, studio practice and production
- demonstrate how intercultural awareness and understanding impacts on personal identity as a creative practitioner and professional skills and on the ability to lead
- work independently and collaboratively on digital creative projects and respond to project demands